diff --git a/app.js b/app.js index 180c686..f121a9c 100644 --- a/app.js +++ b/app.js @@ -399,6 +399,135 @@ }); } + /* ---------- Fuoco a particelle (canvas 2D additivo) ---------- + Un vero falò: particelle emesse dal bordo inferiore che salgono, si + allargano e sfumano, colorate dal nucleo bianco-giallo alla brace rossa. + Blending additivo ("lighter") + sprite pre-renderizzati = fluido e realistico. */ + const Fire = { + canvas: null, + ctx: null, + parts: [], + sprites: null, + raf: 0, + running: false, + w: 0, + h: 0, + last: 0, + acc: 0, + // palette giovane -> vecchio (nucleo caldo verso brace scura) + PALETTE: [ + [255, 255, 235], + [255, 244, 170], + [255, 200, 70], + [255, 130, 20], + [225, 65, 15], + [130, 35, 18], + ], + buildSprites() { + this.sprites = this.PALETTE.map(([r, g, b]) => { + const s = document.createElement("canvas"); + s.width = s.height = 64; + const c = s.getContext("2d"); + const grad = c.createRadialGradient(32, 32, 0, 32, 32, 32); + grad.addColorStop(0, `rgba(${r},${g},${b},1)`); + grad.addColorStop(0.32, `rgba(${r},${g},${b},0.55)`); + grad.addColorStop(1, `rgba(${r},${g},${b},0)`); + c.fillStyle = grad; + c.fillRect(0, 0, 64, 64); + return s; + }); + }, + ensure() { + if (!this.canvas) { + this.canvas = document.querySelector(".shalom-fire"); + this.ctx = this.canvas.getContext("2d"); + } + if (!this.sprites) this.buildSprites(); + }, + resize() { + this.w = this.canvas.width = window.innerWidth; + this.h = this.canvas.height = window.innerHeight; + }, + spawn(n) { + for (let i = 0; i < n; i++) { + // più denso al centro (sotto il leone): due gaussiane sommate + const bias = (Math.random() + Math.random()) / 2; + const x = bias * this.w; + const life = 700 + Math.random() * 1200; + this.parts.push({ + x, + y: this.h + 12, + vx: (Math.random() - 0.5) * 36, + vy: -(190 + Math.random() * 240), + life, + max: life, + size: 15 + Math.random() * 30, + wob: Math.random() * 6.283, + wobSpeed: 4 + Math.random() * 6, + }); + } + }, + start() { + this.ensure(); + this.resize(); + this.parts.length = 0; + this.last = 0; + this.acc = 0; + this.running = true; + const loop = (t) => { + if (!this.running) return; + if (!this.last) this.last = t; + let dt = (t - this.last) / 1000; + this.last = t; + if (dt > 0.05) dt = 0.05; // niente salti dopo un lag + this.acc += dt * 900; // ~900 particelle/sec + const n = Math.floor(this.acc); + this.acc -= n; + this.spawn(n); + const ctx = this.ctx; + ctx.clearRect(0, 0, this.w, this.h); + ctx.globalCompositeOperation = "lighter"; + for (let i = this.parts.length - 1; i >= 0; i--) { + const p = this.parts[i]; + p.life -= dt * 1000; + if (p.life <= 0) { + this.parts.splice(i, 1); + continue; + } + const k = p.life / p.max; // 1 -> 0 + p.vy -= 70 * dt; // il calore accelera verso l'alto + p.wob += dt * p.wobSpeed; + p.x += (p.vx + Math.sin(p.wob) * 34) * dt; + p.y += p.vy * dt; + const age = 1 - k; // 0 -> 1 + const idx = Math.min( + this.sprites.length - 1, + (age * this.sprites.length) | 0, + ); + const size = p.size * (0.5 + k * 0.85); + const hs = size * (1.5 + (1 - k) * 1.4); // stiro verticale -> lingua di fuoco + ctx.globalAlpha = Math.min(1, k * 1.6) * 0.28; + ctx.drawImage( + this.sprites[idx], + p.x - size, + p.y - hs * 1.4, + size * 2, + hs * 2, + ); + } + ctx.globalAlpha = 1; + this.raf = requestAnimationFrame(loop); + }; + this.raf = requestAnimationFrame(loop); + }, + stop() { + this.running = false; + cancelAnimationFrame(this.raf); + if (this.ctx) this.ctx.clearRect(0, 0, this.w, this.h); + this.parts.length = 0; + }, + }; + /* ---------- Effetto SHALOM (vittoria stanze con idromassaggio) ---------- */ let shalomOverlay = null; function ensureShalomOverlay() { @@ -408,6 +537,7 @@ o.innerHTML = '
' + '' + + '' + '
' +
'' +
'
' +
@@ -426,6 +556,7 @@
try {
v.pause();
} catch (e) {}
+ Fire.stop();
o.classList.remove("on", "mode-fire", "mode-video");
}
// Attende: fine video, tetto di tempo, oppure tap sull'overlay (skip).
@@ -450,6 +581,7 @@
async function shalomFireLion() {
const o = ensureShalomOverlay();
showShalom(o, "mode-fire");
+ Fire.start();
screenShake();
const stop = Samples.play("leone", {
vol: 1.0,
diff --git a/styles.css b/styles.css
index 57247ad..dbbbf75 100644
--- a/styles.css
+++ b/styles.css
@@ -760,50 +760,96 @@ body {
color: rgba(255, 255, 255, 0.55);
}
-/* fiammate dai due angoli in basso */
+/* canvas del fuoco a particelle (falò vero, disegnato in JS) */
+.shalom-fire {
+ position: absolute;
+ inset: 0;
+ width: 100%;
+ height: 100%;
+ z-index: 1; /* dietro al leone (z-index 2) */
+ opacity: 0;
+ pointer-events: none;
+}
+.shalom-overlay.mode-fire .shalom-fire {
+ opacity: 1;
+}
+
+/* fuoco che lambisce il bordo inferiore: lingue di fiamma animate.
+ Ora fanno solo da base morbida sotto le particelle canvas. */
.shalom-flames {
position: absolute;
- bottom: -6%;
- width: 50vw;
- height: 92vh;
+ bottom: 0;
+ height: 40vh;
+ width: 52vw;
pointer-events: none;
opacity: 0;
- filter: blur(2px);
mix-blend-mode: screen;
- background:
- radial-gradient(55% 42% at 50% 100%, rgba(255, 235, 140, 0.95), transparent 70%),
- linear-gradient(0deg, #ff2d00 0%, #ff7a00 26%, #ffd23f 48%, rgba(255, 210, 63, 0) 74%);
+ z-index: 1;
}
.shalom-flames.left {
- left: -8%;
- transform-origin: bottom left;
+ left: 0;
}
.shalom-flames.right {
- right: -8%;
- transform-origin: bottom right;
+ right: 0;
+ transform: scaleX(-1); /* specchia così le due metà non sono identiche */
+}
+.shalom-flames::before,
+.shalom-flames::after {
+ content: "";
+ position: absolute;
+ inset: 0;
+ transform-origin: bottom center;
+ background-repeat: no-repeat;
+ background-position: bottom;
+ filter: blur(5px) contrast(1.5) brightness(1.08);
+ -webkit-mask: linear-gradient(0deg, #000 20%, rgba(0, 0, 0, 0.55) 55%, transparent 88%);
+ mask: linear-gradient(0deg, #000 20%, rgba(0, 0, 0, 0.55) 55%, transparent 88%);
+}
+.shalom-flames::before {
+ background-image:
+ radial-gradient(22% 58% at 18% 100%, rgba(255, 244, 190, 0.95), rgba(255, 120, 0, 0.55) 46%, transparent 72%),
+ radial-gradient(26% 74% at 42% 100%, rgba(255, 224, 130, 0.9), rgba(255, 80, 0, 0.5) 50%, transparent 74%),
+ radial-gradient(20% 60% at 66% 100%, rgba(255, 240, 170, 0.92), rgba(255, 100, 0, 0.52) 46%, transparent 72%),
+ radial-gradient(24% 76% at 86% 100%, rgba(255, 214, 110, 0.9), rgba(255, 70, 0, 0.5) 50%, transparent 74%);
+}
+.shalom-flames::after {
+ background-image:
+ radial-gradient(17% 70% at 30% 100%, rgba(255, 250, 210, 0.95), rgba(255, 140, 0, 0.55) 44%, transparent 70%),
+ radial-gradient(21% 84% at 54% 100%, rgba(255, 232, 150, 0.9), rgba(255, 90, 0, 0.5) 48%, transparent 72%),
+ radial-gradient(17% 66% at 78% 100%, rgba(255, 244, 180, 0.92), rgba(255, 110, 0, 0.52) 44%, transparent 70%);
}
.shalom-overlay.mode-fire .shalom-flames {
- opacity: 1;
- animation: flames 0.26s infinite alternate;
+ opacity: 0.5; /* base morbida: le particelle canvas fanno il grosso */
}
-.shalom-overlay.mode-fire .shalom-flames.right {
- animation-delay: 0.13s;
+.shalom-overlay.mode-fire .shalom-flames::before {
+ animation: flameA 0.42s infinite alternate;
}
-@keyframes flames {
- 0% { transform: scaleY(1) scaleX(1) skewX(0deg); }
- 100% { transform: scaleY(1.14) scaleX(0.92) skewX(4deg); }
+.shalom-overlay.mode-fire .shalom-flames::after {
+ animation: flameB 0.31s infinite alternate;
+}
+@keyframes flameA {
+ 0% { transform: scaleY(0.94) scaleX(1.02) translateY(0); opacity: 0.85; }
+ 100% { transform: scaleY(1.2) scaleX(0.97) translateY(-3%); opacity: 1; }
+}
+@keyframes flameB {
+ 0% { transform: scaleY(1.14) translateX(-1.5%); opacity: 0.7; }
+ 100% { transform: scaleY(0.9) translateX(2%); opacity: 1; }
}
/* leone che irrompe */
.shalom-lion {
position: absolute;
- top: 50%;
+ top: 48%;
left: 50%;
- width: min(46vw, 520px);
- border-radius: 16px;
+ width: min(52vw, 580px);
+ z-index: 2;
+ /* sfuma i bordi dell'immagine così il fuoco si fonde col nero invece di
+ mostrare un riquadro rettangolare netto */
+ -webkit-mask: radial-gradient(ellipse 66% 66% at 50% 45%, #000 44%, transparent 74%);
+ mask: radial-gradient(ellipse 66% 66% at 50% 45%, #000 44%, transparent 74%);
transform: translate(-50%, -50%) scale(0.2);
opacity: 0;
- filter: drop-shadow(0 0 40px #ff6a00);
+ filter: drop-shadow(0 0 55px #ff6a00);
}
.shalom-overlay.mode-fire .shalom-lion {
animation: lionSlam 0.6s cubic-bezier(0.2, 1.5, 0.4, 1) forwards,